Call of the Bone Ships turns a single ship’s redemption into a challenge to an entire economy: the sea dragons have returned, and a hold full of dying prisoners leads to a crime the Hundred Isles’ own rulers are committing. R. J. Barker’s second Tide Child novel makes every boneship in the fleet a reminder that naval power was built from slaughter.

Joron leads well precisely because he remembers being the least respected person aboard.

Joron Twiner is a far stronger center than the drunk we met on the beach. Leadership stays uncomfortable for him, and that is why it works: Joron leads well precisely because he remembers being the least respected person aboard, noticing hunger, fear and status where officers see only rank. Meas’s mission — vanished ships, abducted people, a system officials prefer intact — keeps testing her ruthless discipline against his improvisational empathy.

The Gullaime deepens from mysterious weather-worker into one of fantasy’s great nonhuman characters: a person shaped by captivity and species memory, whose bond with Joron gives the trilogy its most original emotional and ecological thread.

The demands have not eased. Short, fast chapters, an invented vocabulary of ranks and rites, prose that favors atmosphere over tactical clarity — readers returning after a gap will want a refresher before they board.

But few sequels are better at making a chase reveal a society. Each port, wreck and rescued captive exposes another layer of exploitation, and the ending converts the investigation into open war: Meas surrendering herself to save the rest, Joron left with the black fleet, and Tide Child an enemy of the nation it once served.